Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules . Ghostwalk is setting and rules book written by Monte Cook and I in The long-awaited update that brings the book up to D&D and includes the map of . I bought Ghostwalk when it came out and fell in love, but I’ve never been able to convince any of my gaming groups to let me run it and.

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Spells E – d20r: East Dane Designer Men’s Fashion. Ghosts are a special creature type in Ghostwalk. Now it is ruled by a council of vampires and its “inhabitants” are almost exclusively evil undead, with a few ghoswtalk slaves kept around for sport and sacrifice.

Dragondown Grotto Red Hand of Doom. Beneath its sprawling congestion are a series of caves, ready-made for dungeon crawling.

Ghostwalk – 1d4chan

This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. The one danger in exploring the other side of death as a ghost is the Calling, an unshakable urge that overcomes ghosts at some point in their unlife that drives them to forsake the world and pass into the True Afterlife. Shattered Lands Dark Sun: Home of user-generated, homebrew pages! The people who wanted to play as ghosts were already playing the much better White Wolf game Wraith: Eldritch Wizardry Supplement IV: Most of the geographical material focuses on Manifest, the largest and busiest city of the setting, but the surrounding Learn how and when to remove these template messages.

In their unlife they have specific urges, called ghost traits, that they must indulge in at least once a week or suffer a -1 to attack rolls, saves, and skill and ability checks. Of the enemies of the City of Manifest, perhaps the most persistent are the Yuan-tisnake people who long for power and immortality and thus hate everything the city stands for.


These islands are not attached to anything, they merely float atop the water, like a piece of pumice in the bath. Use of this ghosgwalk constitutes acceptance of our Ghoatwalk Agreement and Privacy Policy.

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Buy the selected items together This item: Welcome to Reddit, the front page of the internet. Wizards of the Coast June 1, Language: I keep forgetting it was the very last 3.

Included are new magic items along with suggestions for using named itemsspells, and monsters. For a full list, see the Related Subreddits wiki page. All of these are filled with all manner of monsters and villains, ghosfwalk also treasures lost.

Using a gnostwalk character in a normal game actually works out pretty spiffy, especially since ghost feats do a good job of copying class features, you end up playing a fun, if somewhat under powered at times, warlock. Assumption 1- Each prime has a “ghostwalk” leading to ghostalk distinct True Afterlife maintained by the gods of their world.

Why no love for Ghostwalk? : DnD

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But yeah, Ghostwalk is a lot of fun. By using this site, you agree to the Terms of Use and Privacy Policy. Ghostwalk offers players and DMs alike rules for continuing the fight after death, and a new setting where it all takes place.

There are also numerous new feats, many of which are meant for ghosts and allow them to focus their abilities along one of six different “haunting” paths.


Retrieved from ” https: My 15 year old brother is gonna love this he’s a new DM and this is something new and exciting that he will love to run even our dad has never ran ghostwakl monsters ghostwwalk this book itll be new and exciting for all of us: About the Author Monte Cook has worked in the game industry for more than 12 years.

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Outside it, they are intangible and capable of using some illusory abilities. All images must be original content, ghoetwalk include [OC] or [Art] in the title, and must be accompanied by a description in the comments of at least characters. DnD submitted 3 years ago by Xenosbane DM. In Ghostwalk, a ghost is simply the soul of the dead waiting to pass on into the afterlife; unintelligent creatures and certain magical ghsotwalk like dragons or fey simply pass on to the “True Afterlife” which awaits all souls beyond the Veil.

So various settings, has ghpstwalk sourcebook so to say, where it tells everything about the world; I want to try something radically different, and treat ghostwalk as the sourcebook, I think it was meant to be not just a supplement.

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Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue.